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Eu4 playing tall ideas

WebAug 17, 2024 · 62K views 1 year ago. An Europa Universalis 4 Top 10 Playing Tall Formable Nations focusing on the best formable national ideas for Eu4 playing tall which is going to illustrate the … WebAn Europa Universalis 4 Top 10 Playing Tall Formable Nations focusing on the best formable national ideas for Eu4 playing tall which is going to illustrate t...

TOP 10 Playing Tall Formable Nations In EU4 - YouTube

WebMilan have -15% merc cost, -5% techcost, -10% idea cost and -10%dev cost and +1 diplo relationship on his side so their advantage is save mana. In everything else Italy win, milan have +10% infantry combat ability Italy have +15%, both have +1 yearly Prestige and -10% stability cost, Milan have +20% Manpower, Italy have 33%, milan have +10% ... WebJan 13, 2024 · Best ideas for playing tall? I want to begin a tall game as Lubeck, but I'm not entirely sure what ideas to take, as most of the traditional gameplay objectives don't … black spots white radiator https://alexeykaretnikov.com

Playing TALL is the ONLY way to play EU4... - YouTube

WebMay 18, 2024 · Main difference between Trade and Economic ideas is that Trade ones offer no bonus for playing tall - actually, they benefit more from expansion. Generally expanding into upstream trade regions, or just undertaking surgical strikes for provinces with high trade value, (and possibly creating trade companies there) goes well together with this ... WebMar 8, 2024 · Why is it so hard to understand that EU4 is a crappy "tall" game because it is completely devoid of anything approaching interesting building or internal mechanics? ... non-horde start where going wide leads to me more quickly becoming immune to the AI than going tall and taking econ/mil ideas, particularly if "tall" lets me take a few clutch ... WebInnovative is great for tall play. It allows you so much more mana for development. Id like to throw in plutocratic, when starting as a republic. In my experience versatile idea groups fit tall play pretty well. The first rule of a tall game is that a … gary havican

TOP 10 Playing Tall Formable Nations In EU4 - YouTube

Category:How do I play tall? : r/eu4 - reddit

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Eu4 playing tall ideas

Best idea groups for playing tall? : r/eu4 - reddit

WebTenken2 • 4 yr. ago. Milan (Awesome rich lands) Venice (Starting in a good end node , very fun to build a tall merchant empire) Brandenburg into Prussia (Insane army and built in anti-blobbing mechanics) Bavaria (fun middle-sized nation with a lot of development potential, mostly Farmlands/Grasslands.) WebApr 6, 2016 · Making playing tall both fun and viable would require the addition of new mechanics that are optional but require to make a meaningful decision. 1) Adding mechanics to make peace time more entertaining.

Eu4 playing tall ideas

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WebApr 1, 2024 · Playing Tall in EU4 is a well known strategy. Historically, I've been against EU4 playing tall nations, but something has made me change my mind. Definitely ... WebSo according to wiki every base tax in province with 0% autonomy and accepted culture gives 0.08 ducats per month, and when you exploit you get 2-20 ducats. Okay so in provinces with at least 10 dev it could be worth it, since one gets near 10 ducats, and you loose the same 0.08 ducats per month, but exploiting in 2/1/2 provinces isn't really ...

WebI havn't done such memes for a looong time, so imagine my hapiness when I saw a random video on a FB group (it was about Harry Potter xD) and I immediately k... WebMar 3, 2024 · If you want to make playing tall more interesting there are two fundamental principles you need to follow: 1. Progression: goals to achieve and obstacles to overcome. 2. Decisions and consequences: risk vs reward, tradeoffs, short term vs long term gain etc. I think the main reason playing tall is not interesting is because there are no obstacles.

Webon of the most Fun Tall games I ever did was as the Knights. The rules I had for myself: Only conquer Creta, Malta & Cyprus & own Rhodes. Develop all 4 islands to at least 40 dev. Stack Naval force limits mod & Dev cost red Declare wars were you can win with blockade ports. Try to break up countries with espionage. WebCopy Prussia. Peasant republic. Traditions tech cost -10% and idea cost -10%; first idea development cost -20%. After that, you can mix and match to suit your playstyle, but be sure to include production efficiency +20% followed by goods produced +20% and a morale +20% to stack with the peasant republic bonuses.

WebIt's the biggest dev cost reduction. Essentially, you can play tall even easier because it's no longer tightly linked to two specific idea groups. Not to mention in the past patches playing tall didn't use much admin since deving tax wasn't as viable as deving production to produce income. Now thru expand infrastructure, admin pts are used ...

WebFeb 16, 2024 · You can play tall or colonize but its extremely boring.There's no thinking in that, just pick a nation that has NI with reduced dev cost, slap some economic ideas plus quantity for policy, go protestant with dev cost reduction.Ive tried tall prussia, got sth like 100k troops from 11 provinces lol. gary havens obitWebApr 6, 2016 · I don't understand this, why do people keep talking about playing tall in EU4? There is no tall gameplay in EU4 as there is no benefit of being small. Click to expand... gary hawbaker hagerstownWebThis is an Eu4 Guide on how to form the nation of Eu4 Siam as the nation of eu4 lan xang 150 years earlier than what eu4 ayutthaya could, the actual siam. Hi... gary havican hartford healthcareWebJul 9, 2024 · Playing tall is my preferred playstyle, and I can tell you that you can play a fun, successful, tall campaign just about anywhere, even mountainous Switzerland (one of my favorite areas and my most recent tall campaign). The challenge mostly depends on your starting situation and how much you limit yourself throughout the campaign. gary hawbaker obituaryblack spots with poison ivyWebJun 14, 2015 · I think 'tall' play is underestimated - people assume playing 'tall' means not expanding at all. On the contrary, it is simply not expanding as wildly as you saw in 1.11 and before. It means saving your MP for use in a province, it's making a province have a frankly ridiculous base tax, but its also expanding sensibly and developing sensibly. black spot symbolism in the lotteryWebLarger armies, mercenaries, maintenance and conquering, coring/vassalising are where mana, money and manpower are spent in a typical wide game. For playing tall, money is spent more on buildings and rushing high level advisors. Mana is spent more on developing and rushing ideas, converting culture before deving up. black spot symptoms plants